Added section for gaming and notes for tonights game.
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Gaming/TTRPGs/D&D/AcqInc Team Y/Recap for 2022-04-17.md
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Gaming/TTRPGs/D&D/AcqInc Team Y/Recap for 2022-04-17.md
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2022-04-17
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The team left Drellin's Ferry after a bit of shopping, and set off in search of Jorr. They were able to travel to Jorr's cabin without incident. Once there, Urroul was able to successfully handle animal on the dogs, and the party made contact with Jorr and hired his services at the dangerous rate expecting a week's long contract.
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From Jorr's, they headed across the blackwater causeway, not disturbing the hydra sleeping there and made camp on the other side of the swamp.
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Waking from an uneventful night, they traveled on to Vraath Keep, and were able to sneak into the keep. Zilara accidentally alerted the Goblin Worg Riders to their presence, but thanks to some accurate shooting from Jorr and Urroul, they were able to kill them without raising the general alarm within the keep.
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Guy snuck into the guard room and cast the spell friends on one of the guards and was able to convince them that the party were new recruits sent from the war party. The guard was a bit suspicious and got Wyrmlord Koth, who attempted to cast detect thoughts on Guy. Guy made his Wisdom Save and also succeeded at an Arcana check to identify the spell as Detect Thoughts and use his Great Old One telepathy to convice Koth that the spell had succeeded.
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The party then convinced the Red Hand troops that someone else had also just arrived at the keep and killed the goblins, and that they should split up to search for them, with each party member paired up with a Red Hand veteran.
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That was where we left it for the night.
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