Added section on programming, added hotkey for explorer.

This commit is contained in:
2022-04-25 22:33:59 -04:00
parent 6bbb623f7c
commit 8cbe3f8dca
4 changed files with 24 additions and 5 deletions

3
.obsidian/app.json vendored
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@@ -1,5 +1,6 @@
{
"legacyEditor": false,
"livePreview": true,
"promptDelete": false
"promptDelete": false,
"vimMode": false
}

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@@ -7,5 +7,14 @@
],
"key": "G"
}
],
"file-explorer:open": [
{
"modifiers": [
"Mod",
"Shift"
],
"key": "E"
}
]
}

13
.obsidian/workspace vendored
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@@ -7,8 +7,12 @@
"id": "1f5b8eda0b2bb98d",
"type": "leaf",
"state": {
"type": "empty",
"state": {}
"type": "markdown",
"state": {
"file": "Programming/Random thoughts on programming.md",
"mode": "preview",
"source": false
}
}
}
],
@@ -65,6 +69,7 @@
"state": {
"type": "backlink",
"state": {
"file": "Programming/Random thoughts on programming.md",
"collapseAll": false,
"extraContext": false,
"sortOrder": "alphabetical",
@@ -84,6 +89,7 @@
},
"active": "1f5b8eda0b2bb98d",
"lastOpenFiles": [
"Programming/Random thoughts on programming.md",
"Gaming/TTRPGs/D&D/AcqInc Team Y/Team Y.md",
"People/Bonnie Wessler.md",
"Gaming/TTRPGs/D&D/AcqInc Team Y/Zilara.md",
@@ -92,7 +98,6 @@
"Gaming/TTRPGs/D&D/AcqInc Team Y/Guy.md",
"Gaming/TTRPGs/D&D/AcqInc Team Y/Jorr.md",
"Gaming/TTRPGs/D&D/AcqInc Team Y/Recap for 2022-04-17.md",
"People/Daniel O'Niel.md",
"People/Chad Banks.md"
"People/Daniel O'Niel.md"
]
}

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@@ -0,0 +1,4 @@
## On tests:
#tdd #testing #worst_practices
I read a quote that said "some tests are better than no tests", but it made me think that the inverse is also true in my experience. Some tests are worse than no tests. It seems easier to write bad tests than good tests, at least so far in my practice of writing tests after code. As I am delving into TDD, perhaps this will change. It seems even odds that it won't though.